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- D O M U M - P O L I T I C A L - M A P -
- C R E A T U R E S - A N D - S E N T I E N T S -
- S O M E - S O R T - O F - E N D - M E S S A G E -

Countries:

1 >> Phegren - "FAY-grin"

Capital: [ Rathorn ] - Cymrix: [ Temys Mari ] - Government Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Continent; Jaeranth Peninsula (long, extended strip of land) ]

Native Sentients: [ Morphs ]

History: [ x ]

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2 >> Lulyry - "luh-LEER-ee"

Capital: [ Ashto ] - Cymrix: [ Finnur Drayking ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Island; rocky shores; thick pine forests; mostly uninhabited by sentients ]

Native Sentients: [ Derterri ]

History: [ x ]

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3 >> Mephonerys - “MEH-fun-AIR-is”

Capital: [ Sharis ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Falrear Peninsula; Ice Fishing towns; Merchant cities ]

Native Sentients: [ x ]

History: [ x ]

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4 >> Hevbo - “HAY-bo”

Capital: [ Dirryion ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Isolated; Normally cold climates; Fur Trading ]

Native Sentients: [ x ]

History: [ x ]

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5 >> Creleuse - “cray-LOOSE”

Capital: [ Modaz ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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6 >> Virku - “VIR-koo”

Capital: [ Rozius ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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7 >> Kova - “KOH-vuh”

Capital: [ Caltra ] - Cymrix: [ Tovah Genrion ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Large Coniferous forests; Lumber and meat are major exports; ]

Native Sentients: [ Morphs ]

History: [ x ]

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8 >> Pecnemar - “PAY-nuh-mar”

Capital: [ Remer ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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9 >> Rafrhyn - “RAH-frin”

Capital: [ Duberion ] - Cymrix: [ Aunar Namoth ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Large Mountain (Mount Terno); Elaborate buildings; cities surround the mountain's base ]

Native Sentients: [ Ogon; thick-furred Derterri ]

History: [ x ]

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10 >> Nalypp - “nuh-LIP”

Capital: [ Nalypp City ] - Cymrix: [ Khita Parar ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Sits between Rafrhyn and Pecnemar; snowy coniferous forests; rich history ]

Native Sentients: [ Ogon ]

History: [ x ]

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11 >> Zanegdes - “zuh-NEG-dis”

Capital: [ Befufer ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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12 >> Misidalli - “MIS-ih-DA-lee”

Capital: [ Eym ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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13 >> Brege - “BREE-zh”

Capital: [ Mondrald ] - Cymrix: [ Akkoi ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Thick deciduous forests; mostly Maple trees; Caro Island ]

Native Sentients: [ Commids ]

History: [ x ]

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14 >> Vysko - “VISS-koh”

Capital: [ Remer ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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15 >> Rery - “RARE-ee”

Capital: [ Thiven ] - Cymrix: [ Lanxus Stolysgil ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Meadows and forests; Ferdusk and Nemarle peninsulas surround the Thicis Sea; combatively strong country ]

Native Sentients: [ equine and large cat Derterri ]

History: [ x ]

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16 >> Ber - “BURR”

Capital: [ Thunco ] - Cymrix: [ Zuce Stennrion ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ equine and large cat Derterri ]

History: [ x ]

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17 >> Hargae - “HAR-gee”

Capital: [ Quarrbal ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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18 >> Areusai - "uh-ROO-see"

Capital: [ Ceter ] - Cymrix: [ Afyre Lylax ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Volcanic island; Mount Nightaff erupts once every twenty five years, usually during the summer or fall ]

Native Sentients: [ Bire ]

History: [ x ]

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19 >> Tabri - “TAB-ree”

Capital: [ Thyves ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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20 >> Isier - “ih-SEE-er”

Capital: [ Fesos ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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21 >> Nanatfer - “nuh-NAT-fur”

Capital: [ Yasi ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Geographic Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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22 >> Tinuh - “TINE-uh”

Capital: [ Nyreus ] - Cymrix: [ Cazzri Dowshade ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Most of the Radell Desert; marchant towns line the coasts ]

Native Sentients: [ Bire; desert-living Derterri ]

History: [ x ]

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23 >> Oxeik - “oh-ZHEEK”

Capital: [ Diaad ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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24 >> Caegd - ”KAY’d”

Capital: [ Rukrayn ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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25 >> Addiz - “ADD-iz”

Capital: [ Fyro ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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26 >> Arysa - "uh-RISE-uh"

Capital: [ Socym ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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27 >> Usaphele - “YOU-suh-fell”

Capital: [ Linglia ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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28 >> Myxires - “mix-EAR-is”

Capital: [ Kirotia ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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29 >> Lesiuth - “LESS-ee-ooth”

Capital: [ Chloruske ] - Cymrix: [ Ulfur Fanere ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Heavily deteriorated city; very little natural features left ]

Native Sentients: [ Unknown ]

History: [ x ]

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30 >> Mafko - “MAF-koh”

Capital: [ Car'res ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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31 >> Idonicae - “ih-DON-ih-kay”

Capital: [ Idonicae City ] - Cymrix: [ Ekero Farze ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Mountainous region; very dry and almost desert-like ]

Native Sentients: [ reptile Derterri ]

History: [ x ]

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32 >> Kronaibi - "crow-NAY-bee"

Capital: [ Credul ] - Cymrix: [ Rissycc Fyenyemar ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ x ]

Native Sentients: [ x ]

History: [ x ]

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33 >> Bora - “BORE-uh”

Capital: [ Dusha ] - Cymrix: [ Desha Galfy ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Subaquaen; small kingdom of mostly Ogon-like mermaids; entirely underwater ]

Native Sentients: [ x ]

History: [ x ]

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34 >> Cethus - “SEA-thiss”

Capital: [ Fleurne ] - Cymrix: [ Altair Phague ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Subaquaen; medium-sized city; full of merchants and murderous criminals; entirely underwater ]

Native Sentients: [ x ]

History: [ x ]

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35 >> Daflader - “DAH-fluh-der”

Capital: [ Eves ] - Cymrix: [ x ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Subaquaen; ]

Native Sentients: [ x ]

History: [ x ]

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36 >> Remnyx - “REM-niks”

Capital: [ Konix ] - Cymrix: [ Erika Lysmoon ] - Governmental Type: [ x ]

Level of Law Enforcement: [ x ]

Features: [ Subaquaen; large city; produces power for most of Zeph; mostly underwater, with control of a small island west of the Hargae islands ]

Native Sentients: [ x ]

History: [ x ]

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​

Geopolitical

Is world history important to the story?

[ here ]

In what ways?

[ here ]

What is the political system (or systems) of the various or relevant countries?

[ here ]

How are relations between countries?

[ here ]

Are any currently at war?

[ here ]

​

Currency

[ There isn't any real set currency system throughout Domum, but there are some varieties of currencies that are widely accepted, and their value is similar if not exactly the same throughout each country. Money is referred to as "Pay", the term "money" is hardly ever used. (ex. a half-dollar is a half-pay, 350 dollars is three fifty pay, etc.) ]

​

Metals: [ Metals are printed into certain shapes, and represent differing values of money depending on how rare the metal is. They are the most common form of currency throughout the world. ]

1 pay >> Copper: [ Small rich brown metal in a circular shape, very common ]

10 pay >> Goltan: [ Small light yellow metal in a triangle shape, common ]

100 pay >> Fanerion: [ Small light gray metal in a square shape, common ]

1000 pay>> Gold: [ Medium sized golden metal in the shape of a circle with a hole in the center, uncommon ]

1,000,000 pay >> Lotra: [ Bluish metal in a square shape, incredibly rare ]

​

Gems: [ Gems are used as higher values of currency, and they are the only form of currency that most Kedu will use. ]

1 pay >> Ruby: [ Bright red gems, very common ]

10 pay >> Sapphire: [ Deep blue gems, common ]

100 pay >> Emerald: [ Vibrant green gems, common ]

1,000 pay >> Catian: [ Yellowish, dirty-looking gems, uncommon ]

10,000 pay >> Diamond: [ Lightly blue tinted gems, rare ]

1,000,000 pay >> Osmelt: [ Iridescent gem with magical properties, incredibly rare ]

​

Society:
What level of medicine exists?
 [ here ]
Who does the healing?
 [ here ]
What technology is involved?
 [ here ]
If magic exists, is there magical healing?
 [ here ]
What level of law enforcement exists?
 [ here ]
Is there a structured legal system?
 [ here ]
How is local trade carried out (money or barter)?
 [ here ]
What about trade between countries?
 [ here ]
What range of education is available?
 [ here ]
What is the average level?
 [ here ]
What specialized education?
 [ here ]
What, if any, is the cultural significance of:
Arts: [ here ]
Entertainment: [ here ]
Leisure activity: [ here ]
Architecture: [ here ]
Fashion/Dress: [ here ]
​

Religion
How does religion exist in this world, if at all?

 [ here ]
Do different races have their own gods?

 [ here ]

What are they?
 [ here ]
Do technology/magic and religion co-exist peacefully, or are they in conflict?
 [ here ]

 

1 - Phegren

2 - Lulyry

3 - Mephonerys

4 - Hevbo

5 - Creleuse

6 - Virku

7 - Kova

8 - Pecnemar

9 - Rafrhyn

10 - Nalypp

11 - Zanegdes

12 - Misidalli

​

13 - Brege

14 - Vysko

15 - Rery

16 - Ber

17 - Hargae

18 - Areusai

19 - Tabri

20 - Isier

21 - Nanatfer

22 - Tinuh

23 - Oxeik

24 - Caeg'd

​

25 - Addiz

26 - Arysa

27 - Usaphele

28 - Myxires

29 - Lesiuth

30 - Mafko

31 - Idonicae

32 - Kronaibi

33 - Bora

34 - Cethus

35 - Daflader

36 - Remnyx

Time

What calendar or other methods of measuring time are used?

[ Because of the similarities to earth, Domum follows many of the same time measurements. Each minute has 60 seconds, each hour has 60 minutes, each day has 24 hours, and each month has the same amount of days that the earthen equivalent has. ]

[ Burligen = January = 31 days ]

[ Cedarko = February = 28/29 days ]

[ Darash = March = 31 days ]

[ Enfli = April = 30 days ]

[ Furragal = May = 31 days ]

[ Gloomlark = June = 30 days ]

[ Honquarr = July = 31 days ]

[ Kerlarkmi = August = 31 days ]

[ Lysder = September = 30 days ]

[ Nerthus = October = 31 days ]

[ Rathraca = November = 30 days ]

[ Saslean = December = 31 days ]

What are the major festivals or holidays? [ It varies by culture, but there are some that are considered "national" holidays. ]

[ x ]

[ x ]

[ x ]

[ x ]

[ x ]

​

Relevance

x: [ x ]

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